My Portfolio

Howdy! I'm Jeremiah 

Micro‑Scale Halo‑Inspired Display Figures

I’m Jeremiah, the 3D artist behind LS3D. I design and produce high‑detail micro figures, weapons, and vehicles for serious collectors, display builders, and creative teams.

I’m a professional, self-taught 3D modeling artist with over eight years of experience, specializing in ZBrush sculpting, 3D modeling, and MSLA 3D printing to bring every detail to life. With more than 5,000 customer sales, I’ve built a reputation for leading the field in quality and craftsmanship.

Flagship Micro‑Figure Builds

Painted

The MKVI Master Chief

For this build I handled the full 3D modeling pipeline for a micro‑scale display figure based on the MKVI armor. I reconstructed proportions and armor forms from game reference, sculpted the high‑poly in ZBrush, and broke the model into parts suitable for resin 3D printing.
The kit was engineered for sharp surface detail, clean keying, and reliable printing at very small scale.
The kit was then painted by the talanted @gcustomscreations Over on instagram. We have made a ton of content over the years, and are an absoulte dream team. We have made commissions for hundreds of customers, content creators, and even officials for people over at 343/ Halo Studios! They LOVE and support what we do.
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Always Pushing myself

Halo 3 Drop Pod

This was by far my most ambitious project & something I’ve never done before. It’s a fully functional vehicle inspired by Halo 3 ODST, featuring a working drag chute, removable blast hatch, push-pull hinged doors, and a magnetic weapon rack. This is truly a piece of art.

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A 7 year Journey

Halo Reach MKV Carter

It’s always hard when developing these products, because there’s always something new I want to add. Whether it’s simple ball-jointed feet or a full magnetic weapon system, I’m always looking for ways to push myself further.

The MKV Gen 2 kits were my first entry into the Mega scene, and they have gone through many iterations to get to the point they are now.

Innovating, Not Imitating.

Weapon Modeling

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